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For my graduate internship, I went to China and performed a CMMI appraisal at Huatek, a software engineering outsourcing company. I developed a basic appraisal method and a number of tools like an advanced checklistin Excel. Subsequently I lead a team of 4 assistants through the appraisal.
Website: http://projects.lazyfox.org/cmmi-china/
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A number of tools culminating in a Go AI program (AreaGo) that can play against humans and computers using a specialized form of neural network. Programmed using J2SE, providing command line and a graphical (swing) interfaces.
Website: http://projects.lazyfox.org/go-ai/
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Tool for training neural networks using back-propagation. Developed to support my Go AI project. This tool supports a number of methods for accelerating network training and allows you to easily experiment with them. Programmed using J2SE, providing a command line and a graphical (swing) interface.
Website: http://projects.lazyfox.org/backpack/
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Razor was another demo/proof of concept game I created for ExMachina. It proved that a real-time online multiplayer experience could be implemented on mobile phones despite GPRS's limited performance. At the end of 2003 I adapted it for Delft's Technical University MIES UMTS trial showing that UMTS can enable real real-time gaming. Programmed using J2ME MIDP 2.0 compatible API built on top of MIDP 1.0 and J2EE on the server side.
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Multiplayer Trivia Quiz and Topocopter are two demo/proof of concept games I created for ExMachina. They proved that mobile multiplayer online games could be created using similar server technology as their previously created games on the flash/browser platform. Programmed using J2ME MIDP 1.0 on the client side and J2EE on the server side.
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Utility to run a dedicated Quake3 server. The program interprets server output and keeps track of information. Players were provided with some additional rcon like commands supporting match play. LiveStats, an IRC bot program could connect and be kept up to date so it could report the match live in an IRC chatroom. Programmed in ansi C using multi-threading, tcp sockets and an ncurses interface.
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A startrek themed version of snake. Collect energy pods to keep your engines running, but watch out for your radio-active trail. Includes shield power-ups and ship-upgrades. Programmed in Turbo Pascal using VGA (320x200) graphics with 256 colors and Sound Blaster sounds.