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Portfolio

CMMI Appraisal in China

Release date: May 2007
CMMI Checklist
CMMI Checklist
Appraisal Profile
Appraisal Profile
Association Workflow
Association Workflow

For my graduate internship, I went to China and performed a CMMI appraisal at Huatek, a software engineering outsourcing company. I developed a basic appraisal method and a number of tools like an advanced checklistin Excel. Subsequently I lead a team of 4 assistants through the appraisal.

Website: http://projects.lazyfox.org/cmmi-china/

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Go AI

Release date: June 2006
Training data generator
Training data generator
GoBrowser - OLF records
GoBrowser - OLF records
GoBrowser - Network Output
GoBrowser - Network Output
GoGui vs AreaGo
GoGui vs AreaGo

A number of tools culminating in a Go AI program (AreaGo) that can play against humans and computers using a specialized form of neural network. Programmed using J2SE, providing command line and a graphical (swing) interfaces.

Website: http://projects.lazyfox.org/go-ai/

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BackPack

Release date: November 2004
Basic options
Basic options
Back-propagation options
Back-propagation options
Training monitor
Training monitor

Tool for training neural networks using back-propagation. Developed to support my Go AI project. This tool supports a number of methods for accelerating network training and allows you to easily experiment with them. Programmed using J2SE, providing a command line and a graphical (swing) interface.

Website: http://projects.lazyfox.org/backpack/

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Razor

Release date: July 2003
Splash screen
Splash screen
In game screenshot
In game screenshot

Razor was another demo/proof of concept game I created for ExMachina. It proved that a real-time online multiplayer experience could be implemented on mobile phones despite GPRS's limited performance. At the end of 2003 I adapted it for Delft's Technical University MIES UMTS trial showing that UMTS can enable real real-time gaming. Programmed using J2ME MIDP 2.0 compatible API built on top of MIDP 1.0 and J2EE on the server side.

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MTQ and Topo

Release date: January 2003
Multiplayer Trivia Quiz
Multiplayer Trivia Quiz
Topo, educational game
Topo, educational game

Multiplayer Trivia Quiz and Topocopter are two demo/proof of concept games I created for ExMachina. They proved that mobile multiplayer online games could be created using similar server technology as their previously created games on the flash/browser platform. Programmed using J2ME MIDP 1.0 on the client side and J2EE on the server side.

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Interp

Release date: 1999
Interp server console
Interp server console

Utility to run a dedicated Quake3 server. The program interprets server output and keeps track of information. Players were provided with some additional rcon like commands supporting match play. LiveStats, an IRC bot program could connect and be kept up to date so it could report the match live in an IRC chatroom. Programmed in ansi C using multi-threading, tcp sockets and an ncurses interface.

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Nibbles ST

Release date: October 1998
Welcome screen
Welcome screen
In game screenshot (single player)
In game screenshot (single player)
Used spaceship graphics
Used spaceship graphics

A startrek themed version of snake. Collect energy pods to keep your engines running, but watch out for your radio-active trail. Includes shield power-ups and ship-upgrades. Programmed in Turbo Pascal using VGA (320x200) graphics with 256 colors and Sound Blaster sounds.

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Last modified: 10 June 2007 04:00:23